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Resume

Below will be a summary of my experience and education. Items are listed as Most Recent from the top. Full, in-depth details are available on my Resume. You can download a PDF copy via the green button below or at the bottom of the page.​

Summary

Multidisciplinary Producer with 5+ years in AAA game development, spanning QA leadership and full-cycle production. Known for collaborative milestone management, cross-functional alignment, and hands-on experience across tools like JIRA, Miro, and Confluence. Passionate about building strong team culture and mentoring through high-stakes deliverables.

Experience

2023 - Present

Associate Producer & Producer

Wolfjaw Studios

Troy, NY

  1. Managed project timelines and sprint cycles across teams of 2–7 engineers, supporting both Online and Backend systems.

  2. Led daily project management activities including JIRA maintenance, stakeholder communications, and milestone tracking.

  3. Facilitated weekly cross-functional syncs and monthly 1:1s with engineering stakeholders.

  4. Authored internal documentation for development cycles, time management, emergent work handling, and producer best practices.

  5. Regularly provided production coverage for senior leadership.

2021 - 2022

Subject Matter Expert & Production Coordinator

Blizzard Entertainment

Albany, NY

  1. Coordinated with Battle.Net Teams on Product Release schedules, documentation, and asset statuses.

  2. Supported cross-functional teams including Character Art, Outsource Supervision, Engineering, UI/UX, Design, and Production.

  3. Stood up the QA vertical slice in relation to Store/Battle Pass features.

  4. Developed and implemented staffing plans, test strategies, triage workflows, and onboarding procedures for the QA Team.

  5. Executed test runs aligned with internal development milestones.

  6. Created comprehensive documentation and conducted risk assessments and mitigation strategies.

  7. Provided support for the Test Lead for Live-Ops and Post-Launch Patches; including Test Planning and Test Pass creation.

  8. Led a multi-location team of 7 to execute and validate platform-specific compliance milestones, ensuring cross-studio coordination for Nintendo certification and submission readiness.

2019-2021

QA & Assistant Test Lead

Vicarious Visions

Albany, NY

  1. Led project-wide triage efforts during Beta and subsequent development milestones to ensure issue resolution and cross-team alignment.

  2. Designed and maintained internal and external JIRA dashboards for real-time project health reporting and visibility.

  3. Coordinated directly with the Lead of a 40+ person outsourced QA team to manage test execution and confirmations.

  4. Led QA efforts for the title’s port to Gen9 consoles (PlayStation 5 and Xbox Series X|S), including planning, execution, and First Party compliance validation.

  5. Conducted interviews for potential QA hires.

  6. Owned build assessment, daily scrum participation, test pass generation.

  7. Progressed into leadership roles for smaller focused teams in VFX, Level Design, and World Art QA.

  8. Developed and maintained daily Build Verification Tests, participated in development team scrums, and created specialized JIRA dashboards for streamlined bug reporting and tracking.

Education

SUNY Polytechnic Institute

B.A.S Interactive Media & Video Game Design

Utica, NY

Fulton-Montgomery Community College

A.A.S Digital Communications & Transmedia

Johnstown, NY

Professional Skillset

Jira/Confluence

Waterfall/Scrum

Google Suite

Communication

Microsoft Office

Leadership

TestRail

Adobe CC

Languages

English (native)

Scottish Gaelic (Self Taught - In Progress)

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