Resume
Below will be a summary of my experience and education. Items are listed as Most Recent from the top. Full, in-depth details are available on my Resume. You can download a PDF copy via the green button below or at the bottom of the page.​
Summary
Multidisciplinary Producer with 5+ years in AAA game development, spanning QA leadership and full-cycle production. Known for collaborative milestone management, cross-functional alignment, and hands-on experience across tools like JIRA, Miro, and Confluence. Passionate about building strong team culture and mentoring through high-stakes deliverables.
Experience
2023 - Present
Associate Producer & Producer
Wolfjaw Studios
Troy, NY
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Managed project timelines and sprint cycles across teams of 2–7 engineers, supporting both Online and Backend systems.
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Led daily project management activities including JIRA maintenance, stakeholder communications, and milestone tracking.
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Facilitated weekly cross-functional syncs and monthly 1:1s with engineering stakeholders.
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Authored internal documentation for development cycles, time management, emergent work handling, and producer best practices.
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Regularly provided production coverage for senior leadership.
2021 - 2022
Subject Matter Expert & Production Coordinator
Blizzard Entertainment
Albany, NY
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Coordinated with Battle.Net Teams on Product Release schedules, documentation, and asset statuses.
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Supported cross-functional teams including Character Art, Outsource Supervision, Engineering, UI/UX, Design, and Production.
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Stood up the QA vertical slice in relation to Store/Battle Pass features.
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Developed and implemented staffing plans, test strategies, triage workflows, and onboarding procedures for the QA Team.
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Executed test runs aligned with internal development milestones.
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Created comprehensive documentation and conducted risk assessments and mitigation strategies.
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Provided support for the Test Lead for Live-Ops and Post-Launch Patches; including Test Planning and Test Pass creation.
2019-2021
QA & Assistant Test Lead
Vicarious Visions
Albany, NY
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Led project-wide triage efforts during Beta and subsequent development milestones to ensure issue resolution and cross-team alignment.
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Designed and maintained internal and external JIRA dashboards for real-time project health reporting and visibility.
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Coordinated directly with the Lead of a 40+ person outsourced QA team to manage test execution and confirmations.
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Led QA efforts for the title’s port to Gen9 consoles (PlayStation 5 and Xbox Series X|S), including planning, execution, and First Party compliance validation.
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Conducted interviews for potential QA hires.
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Owned build assessment, daily scrum participation, test pass generation.
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Progressed into leadership roles for smaller focused teams in VFX, Level Design, and World Art QA.
Education
SUNY Polytechnic Institute
B.A.S Interactive Media & Video Game Design
Utica, NY
Fulton-Montgomery Community College
A.A.S Digital Communications & Transmedia
Johnstown, NY